The Burning Arm - "Rogue Guild"
Charter & Fees | Guild Leaders | Businesses | Bounty Hunters
The Burning Arm's Purpose
The Burning Arm's goals at this time are to establish a core group of persons throughout the Confederation to gain political power, advance monetary gains, provide refuge and research facilities for those repressed by the tyrannical Mage Police, as well as seek redress for wrongs committed against the commoner under the Brand family.
Advantages of joining the Burning Arm
- Various safehouses and fencing operations available in select areas of Thardferr
- Discounted weapons through Darcroth Smiths
- Discounted spells and spell research facilities
- Opportunities for advanced thieving training (NWP)
- Library available for increased historical studying (NWP)
Mages
All spells and magic items must be reported to the Librarian (most magic items will be returned)
65 crown per level for spells purchased
Regular fees are 20 crown annually
Lab fees are dependent on several factors:
Regular members (thieves, fighters, clerics, etc.)
Dues are 20 crown annually
5% surcharge on all contract payments
All spells, scrolls, equipment and magical items must be reported to the nearest safehouse
Bounty Hunters & Assasins
Dues are 10 crown annually
Payment is by contract only
All spells and magic items must be reported to the Librarian (most magic items will be returned)
65 crown per level for spells purchased
Regular fees are 20 crown annually
Lab fees are dependent on several factors:
Time, Facilities
Materials, Assistance
Additional expenses may be incurred
There is a 5% surcharge on all contract paymentsMaterials, Assistance
Additional expenses may be incurred
Regular members (thieves, fighters, clerics, etc.)
Dues are 20 crown annually
5% surcharge on all contract payments
All spells, scrolls, equipment and magical items must be reported to the nearest safehouse
Bounty Hunters & Assasins
Dues are 10 crown annually
Payment is by contract only
