Hesneen (The Ever Vigilant)

 Lawful Neutral Lesser Power

 
 
PPI: Duty
SPI: Humility, Loyalty, Obedience
Areas: Willing Servitude, Oaths/Vows, Perseverance
Aliases: Oathkeeper, The Dutiful, Tee Incorruptible
Allies: Anthor, Celenia, Kreaon, Mahacto, Thr
Foes: Ajoetis, Ballog, Elanar, Maldread, Syth
Symbol: A hammer crossing a shield.
Holy Book: None
Outer Realm: Vendrigalis
Wor Alignment: LG, NG, CG, LN, N, LE

Hesneen is a dutiful servant of creation, the persistent friend and untiring laborer that does the day to day work necessary for life and society to continue. He is the god that the others confide in, knowing that he will never betray their trust. Hesneen battles for order with persistence and endurance unending, fighting the never ending struggle of survival against the evil and chaos that would bring society down. Corruption, disloyalty and betrayal are his enemies as are distrust and laziness. Society needs those that are willing to serve regardless of their own station in life or the hardship it may bring. Those that would serve the world follow the way of Hesneen.

The Dutiful Servants (The Church of Hesneen)
 
CLERGY:  Cleric, Specialty Priest (Armiger) and Paladin.
CLERGY ALIGN:  LG, LN, LE

Dogma and Beliefs:

Success
    Success in life is important to Hesneen. To Hesneen success is the having of individual integrity, friendship, trust and perseverance so that all can find enough comfort and happiness to be able to raise and provide for family and their order, community or society. The greatest success is to be found in the home and in the completion of a task at hand. This may seem small to most, to consider success only to finish a small goal or job, but without such how would the world continue. The day to day actions of those that just finish what they are asked, raise a family and complete a task they have chosen to do, is how everyday existence continues. Without it things would fall into chaos, negligence, disrepair and destruction.

Duty
    Though success is the main reason for doing what one must do, it is not right to proclaim oneself above others. It is the duty of each individual to do what society needs in order to make it remain stable and secure. This means that in raising a family, running a business, obeying the law and maintaining the status quo, one will succeed and perhaps even gain a semblance of comfort if they fulfill their duty. Along with this may even come wealth, property and power but the Hesnian should still remember they are part of a whole and be humble. They should show restraint and have a lack of conceit or self importance. It is because of many others doing what they should and upholding the order of society that any may lay any claim to success. So it is not uncommon that those in power are worshippers of Hesneen but they are always grateful for being in their position of wealth and property and never take advantage of those that are below their status in society.

Obedience
    While the follower of Hesneen is to be obedient but this does not mean they must follow the orders of any that would give them. All people are free to chose that which they call authority and to obey it. Law itself and order are not important in themselves, only in the choice to maintain them and live by them because it is the right thing to do matters. The Hesnian only obey laws because they had chosen to do so as a means to continue and maintain community and society. They will not break laws because they have taken it upon themselves to chose to obey them and once a Hesnian chooses to do something they never renege themselves of that choice. While some laws can be forced upon society wrongfully, the Hesneen will continue to obey them until it is shown that they are no longer keeping faith with the vow of loyalty the Hesnian has given to the authorities they obey. The authorities themselves have to uphold the same laws that the society has been founded upon and once they break from them then no one who had agreed to follow them need keep their own vows. As in the death of the one you have sworn a vow, when the laws you have sworn to follow are no longer the same laws that uphold society, become corrupted or manipulated for the aggrandizement of one over the many, then the vow no longer holds the Hesnian to them.

Obligation
    The Hesnian will likely not undertake a task if they feel it is beyond them, but once they agree to one they will continue until it is done. This of course cannot always be true as some will die before a task is finished and some things are just not capable of being finished. Many times a task left unfinished, after a person who has agreed to doing it has died, will be taken up by his family in order to meet their family member's obligation. If the task becomes impossible of completion the Hesnian will feel they have failed and unless released from the undertaking of the task will attempt to make amends. These amends can be either through later service, goods and moneys or any other recompense the person for which they had agreed to finish the task will accept. At times the Hesnian will indenture themselves in this way, becoming more or less the slave of the person for a certain number of years in order to fulfill the debt they owe and cleanse themselves of it or free any burden to their family. In general Hesnians do not like to be in the debt of others or beholden to them but are willing to do whatever is needed to pay one when they occur.

Slavery
    Slavery is servitude, but it is not willing servitude. The motivating factor is force and punishment rather than duty or compensation. As such, Hesneen  looks on slavery with disdain if not outright disgust. Slavery is a form of servitude that destroys any concept of duty and loyalty, relying instead on the use of force. Servants of Hesneen do so willingly, whilst slaves do not. Even in the case of the indenturement of others, the Hesnian will suffer slave like conditions if it was their choices that had led to it. though if a Hesnian finds themselves in this condition they should obey their masters as long as the master doesn't force them to disobey Hesneen's higher laws or other laws of the land. The best way to endure is to obey and loyalty is its own reward. Slavery should be stopped and definitely not practiced but it is right to obey the laws of your society and if they allow the practice you then you should abide your treatment under the law. However, Hesneen abhors disobedience and rebellion, he is supportive of seeking the freedom of slaves by means such as outside forces intervening or enabling the slaves to convince their masters to free them in a non rebellious way. Only when the slavery is unlawful is the Hesnian free to pursue rebellion or escape. In places where slavery is legal and institutionalized, many slaves worship Hesneen and abide their condition with perseverance and loyalty to their masters.

Oaths, Promises and Vows
    The practice of taking an oath or giving a vow to another is an everyday part of the life of the follower of Hesneen. Even so, they are not given lightly. An oath is held by the individual until they have been freed from it either through completion or action, and possibly by it being lifted by the one for which the oath was sworn. Typically one is freed from an oath by the completion of a task for which the oath was taken. Oaths are specific grants of the person's life and efforts to the pursuit and completion of a task. Unlike a simple promise which carries less weight but is no less breakable, the oath prompts immediate and unchecked action.
    A promise has no innate time limit. Unless stated a promise  must be done before the ability to do it has passed but this can be after years have gone by. It in no way holds a person from also pursuing other things or other promises. An oath, on the other hand, puts that which the oath states as the prime direction of the person taking the oath until completed.
    Vows are life long rules the individual lives by that in most cases guide all other actions thereafter. A vow must be made to a god, specific individual or group and is never given to oneself. It is possible to be freed of one's vow either by purposeful release or the death of the one that holds you by it. Also each vow has an intrinsic belief in the reciprication by the ones for which it is taken. If the one the vow was given to reneges on the reasons for it, then it no longer holds the individual. Vows are never taken lightly and are only broken for the most extreme reasons.
    No Hesnian will ever willingly break any of these; promise, oath or vow, it is all the same and binds the person to the intent of their word. There is no word games allowed either as these are a sacred trust enforced by Hesneen himself. A promise, oath or vow must be given freely and with the intent as stated. No deception or loopholes are ever looked for or used and in the case of others trying to take advantage, ever accepted by the Hesnian. Obedience by the Hesnian is always by their own choice and cannot be forced without a fight.

The Duties of Hesneen

Physical Manifestations:

    Hesneen has many avatars. The most wildly accepted is the diligent soldier, though the look of the soldier can vary greatly. It is most commonly a strongly built male dwarf in chain mail with a hammer and shield in Khardfee and other dwarven shrines found in Kyranath or a large human in chain mail with long sword and shield, elsewhere. The human may also be seen riding on a horse. Other appearances have been of a laborer carrying a great burden and also of the healthy and loyal wife and mother.
    Hesneen has a habit of appearing amongst the more common folk as one of the later mentioned avatar. He appears as a laborer of either gender and helps those in need with their daily chores or with problems that may occur in everyday life, but always leaves them with some miracle or message to be spread by word of mouth throughout the laborers that maintain society.

Alters and Idols:

    In almost all cases the idols of Hesneen are of the soldier, either a dwarf in their lands or, in most cases, a human. In a few shrines in Lithar and the temple of Walnuttown, the idol is of a handsome woman wearing an apron and holding a child. In the later case the temple is said to be that of the dutiful wife, though this description of the god is rare, in fact singular to this one temple.
    Alters though are invariably a simple stone dais, that is reached by three broad steps. The steps will have these words engraved or in mosaic on them; Humility, Loyalty, Obedience, one to each step. In the center of the dais is a pillar two to three feet tall with the idol of Hesneen standing upon it. The alter will have incense or candles burning around it at all times. Around the idol can be found small cards or momentos of the worshippers having performed the Ceremony of Abeyance who leave them as reminders to the god to care for them and hear their prayers.

Major Centers of Worship:

    Hesneen is mainly worshiped in the human kingdoms of Kyranath, but he is also venerated by the dwarves of Khardfee. Major temples are situated in Fairingtown Branch, Walnuttown and Windtown with minor temples in Silverstown and Springsoninatown. Shrines can be found throughout Lithar, Tuth and Khardfee and in a few places in Alderd but few if any are within Ruch or Edilar.
    The Temples of Hesneen are generally grandiose affairs, built by donation of resources and labor. Though the people are humble and usually not grandiose or ostentatious in their manner of dress or way of living they do have pride in their god and their deeds. They show this through donations to the church which are then used to build grand temples and abbeys or shrines. It is not uncommon for what is a simple shrine to have stained glass windows or tall buttressed bell towers, with interiors paneled in carved wood and frescoes or other works of art. Some of the most beautiful works of architecture make up the buildings dedicated to Hesneen. The wealth of the church is generally in the artwork contributed through labor and skill by the parishioners and not in precious items of gold or other valuable commodities.
    Hesneen has more smaller support buildings than any other god. These are usually abbeys and shrines that double as community centers and support buildings. They are places of education for the community but also orphanages, welfare soup kitchens and shelters for the poor. Most are supported through the sale of goods produced by the different orders of brothers and sisters of the church that raise crops and cattle or produce useful commodities and items.

Worshipers:

     The worshippers of Hesneen can be found in any level of society but are more commonly found in those areas that serve it rather than run it. But regardless of social status they all are dutiful and loyal to their family and profession. Many soldiers that serve a specific cause or district, realm or lord are followers of Hesneen. Less so are those warriors that hire themselves out to the greatest bidder, though even here a specific mercenary group may be worshippers of Hesneen and completely loyal to each other and their current employer. But the greatest following of Hesneen is the common laborer and the homemaker. In the later case Hesneen may be the secondary god to Celenia or Tyre depending on the individual needs but Hesneen is clearly thought of as a second and greatly influential god amongst all that have to persevere and struggle with the day to day drudgery of work needed to make a living and provide for family. Hesneen does not mind being considered a secondary deity to these as he knows that they are important during certain parts of life but that it is through the diligence and vigilance that he provides that they are able to survive the rigors of life throughout.
    The followers of Hesneen are dependable and trustworthy workers. They will never cheat any out of a full days work or over charge for a service. Their word is their bond and the intent of their word is more important than what is said or understood. It is not like them to attempt to deceive others. They can rarely if ever be bribed or corrupted and make good jailers, treasury guards and court workers. Their loyalty to their patron shows no bounds and they are almost always from solid family and community.

The Clergy:

      The clergy of Hesneen is the most diligent in their service to others. While all god's clergy serve their worshippers to some degree, those of Hesneen have no preference in who the individual worships or may put above Hesneen, they serve all of creation in order to maintain the level of comfort and aid needed to allow everyone to succeed.

Church Hierarchy:

      "We are the dutiful servant, without us society would come to an end." – Bildon Ad Haddeen, Cardinal (545 NA to 602 NA)

     The Dutiful Servants are heavily structured in terms of the levels of power granted to the clergy by Hesneen. Once the priest shows they are able to be granted through prayer certain spells of their god, they are raised to the next level in the church structure. Most of the clergy of Hesneen do not travel beyond their assigned districts and are usually cloistered in their temples, abbeys, convents and shrines. These are always near to some community under the protection of some legally titled lord. Those clergy that do travel are normally assigned to the duty and so go with those they have been assigned to wherever they have been asked without complaint. Service is its own reward and where that service takes you is of no concern. Only the Armiger freely travels, having their patron to decide where they can go or what they must do.
    Hesneen has a closely working alliance with Thr as the main protectors and guardians of society. But Thr's wandering ways do not allow him to have many temples. Hesneen has opened his temples to the clergy and followers of Thr and a shrine to Thr maybe found at each of Hesneen's temples, but not his own shrines. The clergy of Thr will come and stay at a temple of Hesneen for a season at a time and aid both worshippers of Thr and Hesneen as is needed.

Loyalist - These only initiated to the ways of Hesneen but have yet to gain any divine favor of the god are called the Loyalist of the Dutiful Servants. They are students and workers in the places of worship for the church.

Dedicate - Also called brother and sister of their orders, (Brothers of Duty, Sisters of the Good Mother, Knights of the Obedient Heart, etc...) these dedicated to Hesneen make up the majority of the Dutiful Servants. Once prayer yields divine power to the Loyalist, they are then accepted as clergy of Hesneen and promoted to the ranks of the Dedicate of the Dutiful Servants. Remaining in the place in which they had studied and worked in most cases, they begin to take on the actual workings and give service to the church and community.

Armiger- Some are called to serve Hesneen but rather than through the traditional studies within the Abbeys and Convents of the Dutiful Servants,  they come to the god on their own while under the service of some other. These, though dedicated to the god and the church, are still beholden to some other patron. This patron may actually be a part of the church, but these are not held to the places of worship but rather the agents of Hesneen in the rest of the world. They are sent on missions or at times, left to provide a means of service for themselves and to spread the faith.

Friar - Though housed and assigned to a specific place of worship and likely belonging to some order within the Dutiful Servants, these clergy are asked to travel throughout their community and provide for the service of society as best as they are able. They have gained enough power in the church as to perform the auguries needed to grant the Ceremony of Abeyance to the follower's of Hesneen (cast 2nd-level spells).

Prior - Once the Friar has traveled around the district and gained the trust and loyalty of the parishioners they may gain enough divine favor to now place wards to guard the Dutiful Servants (cast 3rd-level spells). At such time they are given their own parish and a shrine to care for and maintain while serving their community.

Abbot/Abbess- Once favored by Hesneen and able to divine the actual will of the god (cast 4th-level spells) The Friar is assigned to or may request being moved to lead one of the Orders of the church. These become the headmasters of the schools and are responsible for the economical handling of Dutiful Servants' funds. The Abbot/Abbess is the administrator of a shrine that also has a business and produces goods that are either sold or used to provide for the upkeep and charities of the church.

Bishop - When an Abbot gains the ability to atone for the disloyalty or breaking of vows for the worshipper of Hesneen (cast 5th-level spells) they are given responsibility over a district and all the shrines, abbeys and convents that lay within it. They are typically connected to a temple at this point but may need travel somewhat to maintain their district.

Archbishop - The Bishop that gains such favor as to heal the near dead to near complete health (cast 6th-level spells) is given control of the Temple itself and the running and decision making over all workings of the church and the districts that are controlled by it. The bishops under them act as their main means of communication and control of the districts under their control.

Cardinal - With the ability to place the symbol of the god to guard the Dutiful Servants' establishments (cast 7th-level spells) this Archbishop is asked to take control of the council of Archbishops and lead the Dutiful Servants in all places in the greater region. These will have the sobriquet of their regional name. I.E. The Cardinal of Thardferr. Throughout Kyranath there is found one Cardinal in each of the larger land masses.

    Though there may be many of the same level of divine favor at any given time, there is a limited number of temples and so just a small number of Archbishops and only one Cardinal in each of the greater regions of Kyranath at any given time. But as each place in the hierarchy is taken on as a duty and not a means of power, they share their station with any showing they have the level of favor of the god as they. In such a case, the ones sharing the duty will decide between themselves the best order of action to be taken at any given time. Also having more to share in the office allows them to take on less obligations, being more specialized, amongst themselves and so better serve society. In such a case they may have epithet titles such as Archbishop of the Temples Defense or Archbishop of the Eastern Expanses and so delegate the authority and responsibility to the one they find most capable.

Ceremonies and Holy Days:

Ritual Oaths and Vows (Special)
While all promises, oaths and vows are taken seriously by the Hesnian some are even more so. Rather than just something to be practiced and kept as personal integrity and as ethical behavior, those using special rituals are actually enforced by Hesneen and have other than normal consequences. There are many such Ritual Oaths and Vows that are taken by Hesnians and others who wish to have something enforce their promises or behavior. The following are only a few.

Ceremony of Abeyance (Special)
At times the worshippers of Hesneen are incapable or unable for whatever reason to complete a task and cannot be released from it. When this happens they may go to a temple or shrine and perform the Ceremony of Abeyance. After having spoken with and while still under the watchful eye of one of the clergy of the Dutiful Servants, the follower ascends the steps to the alter. At each step they must perform certain actions.


Priestly Vestments:

     Each order may have its own special achievement for their members but in general every part of the clergy wears the same standardized uniform. This is mainly decided by the station in the church. Depending on the order which runs the place in which they are living, the manner of dress may be varied for the loyalists. Until such time as they actually gain divine spells and have taken vows to Hesneen, their manner of dress may vary greatly. But manyorders ask that certai uniforms be worn whil ethey are staying in the order's establishments or while taking classes, etc...
    The vestments of Heseen's clergy are never audacious and usually upholds the Dutiful Servants's ideals of humility. Dedicates and Friars wear brown robes. The Friar will also wear a hood, typically down around their neck. Priors where black robes or tunics over black breeches and a white gorget. An Abbot will dress the same but also wear a wide brimmed hat. Bishops wear long white tunics over black breeches. They also wear a black jerkin over the tunic. Archbishops dress the same but also wear a wide brimmed hat. The Cardinal dresses almost the same as the Archbishop only his jerkin and hat are red. All wear their holy symbols on a beaded leather or braided silk cord around their necks. Archbishops and Cardinals may also have one mounted on the end of a staff.
    The holy symbol is often a simplistic 'T' or hammer shape on a solid colored circle's. Official coloration for this is silver on red but small iron hammer shapes on wood are often used in making the most common symbols and so many are closer to gray on brown. Variation on tone and color is allowable and may be designation for a specific order. Some may use oak for the backing or different stains for coloration. Normally the Holy Symbol is not made out of precious metals other than silver or stones other then hemitite. They are not meant to symbolize wealth or power and so the commonly found items in any village are good enough for the clergy of Hesneen. The hammer on shield symbolizes the tools used or crafting of steadfastness and defense that the church wishes to uphold.
 

Affiliated Orders, Societies and Guilds:

Knights of the Vigilant Virgin- This order of Paladins was formed in the times before the Second Mage War. It is told that a devout follower of Hesneen, a lord of what is now western Lithar, had left on the day of his wedding to a beautiful maiden to go to war in the far east. Their marriage was never consummated and he failed to return in the year and a day customary to annul such weddings. But as his wife and without heir, the Maiden claimed his lands and title and swore a vow to hold them till his return. Many years passed and the loyal soldiers of the missing lord protected his lands and his maiden wife's claim to them. It came that many suitors then came to court the Maiden but she would see none of them. Finally she stated to all the suitors that they should pledge themselves to worship and follow the ways of Hesneen and then give their oath that they would seek out her husband or his remains. Once she knew he was dead she would then allow herself to be courted. 12 of the suitors so made oath and traveled all over the world trying to find her husband or some proof of his demise. But they all failed. Though in their travels they became more devoted to their vow and the service of Hesneen than to returning to lay claim to the Maiden and all finally returned as Paladin, pledging themselves to Hesneen and the Maiden. She released them from their oath to search for her husband and they all took new vows to seek out and protect the innocent, destroy corruption and evil wherever they could find it. Taking the name of the Knights of the Vigilant Virgin they all have a painting of the Maiden on the inside of their shields.
    Shrines founded by the Knights of the Vigilant Virgin all portray Hesneen as a young and extremely beautiful maiden standing tall and looking out to the horizon, holding a long sword in her right hand pointed towards the ground. (The idol is sometimes mistaken for one of Celenia or Tyre till the sword is noticed. Most understand it is a maiden because of the garland of flowers in the woman's hair and the exposed left breast.)

Knights of Duty - These Tuthian knights are all Paladins that serve Hesneen and the Emperor. They were formed just after the First Mage War began and took oath to the defeat of the Sythian forces, pursue the enemies of the Emperor and fight against the villains of the gods Ajoetis, Ballog and Syth. They strive towards the final extermination of the evil that they had brought to the world.

Orders within the Dutiful Servants - There are many orders within the church. These have built and maintain abbeys or convents where the Loyalists to the church are educated. They function as lesser temples in many ways but are closer to shrines with vacillates for teaching and housing others. Many have a secondary function that deals with aiding the community or the church. Most of these secondary functions are a means of making money for the church such as dairies, breweries, vineyards, forges or other functionary businesses that are economically sound for the region in which they are situated. Typically built by or dedicated to some aspect or hero of Hesneen the orders take on different names that give some idea as to the main dogma they practice or on which they base their faith. Some examples are the Brothers of Duty, the Sisters of the Good Mother, Knights of the Obedient Heart, Sisters of the Perpetual Virgin, Order for the Acceptance of Humility, Brothers of the Nesestian Faith (Nesist being a hero of Hesneen of ancient tales), etc...
 

Church Errata:

Allies

Anthor ***- Honor and duty go well together. Though honor may allow for putting some in a place beneath others and at times take advantage of this, in general it does not allow for the mistreatment of them and never allows itself to be corrupted. Hesneen is the god of oaths and vows and Anthor the provider of honor that keeps people from breaking them. The close allegiance these two gods have allows for them to work side by side in almost every way. Hesneen is said to be the diligent follower and even the son of Anthor and it does seem that Hesneen at times takes a secondary role to Anthor in many orders in which the worshippers of both are involved.

Celenia - Sometimes thought of as the mother of Hesneen, Celenia is nothing but a good mother. Hesneen is in return the dutiful son. They agree that the health of the individual is important and that through the care of others most can find success in life. Though Celenia does not care at all for laws and only for the individual, Hesneen sees a larger view of how society can protect the rights of all and allow them to be healthy in society. As with all parents and children they may at times disagree and Hesneen may uphold order over personal individuality and so endanger the few for the benefit of the many, they are normally in accord and so allies.

Kreaon - The Creator is the greatest adherent to keeping vows. The physical laws that he put into place when setting forth creation have continued to be trustworthy since the dawn of time. Hesneen only wished he could have such ability to inspire things that never change or betray their original stand. Hesneen is more respectful and a friend to Kreaon than Kreaon is to him as, the Creator has little to do with Hesneen.

Mahacto - Since Mahacto is law and upholds contracts and enforcement, the church of Hesneen is allied with him. Unless the law forces the unwilling participation of the community in acts against society they never have any problems with each other. Working together in upholding and enforcing law and even punishment Mahacto and Hesneen followers make up the larger part of most authorized policing agencies in Kyranath.

Thr ***- Thr and Hesneen work many times hand in hand to uphold and protect society. They have many ideals in common though Thr is more free to do what is best for the community, Hesneen in general obeys the laws that the community strive to maintain and so they work together to keep society continuing through peace and order. The Temples of Hesneen are open to the followers of Thr. Many of the wandering clergy of Thr stay at a temple of Hesneen for a season and offer aid to the worshippers of both gods that come there.

Foes

Ajoetis ***- Beyond simple deceit is betrayal. As much as Hesneen fights against the ploys of Maldread, the liar's consort Ajoetis is even more his enemy. Betrayal and breaking of vows is her handiwork. She comes between all that have oaths and contracts and manipulates their emotions in order to break them apart, destroy order and cause chaos. Ajoetis is almost the complete opposite in the divine spectrum form Hesneen.

Ballog - The utter contempt for integrity of word and deed that is Ballog is the reason for these two god's enmity. Ballog would tear down and lay low anything that contains order. Promises, oaths and the like are only to be broken and used to manipulate those that take them seriously. Hesneen will not enforce these as to allow them to be taken advantage of by those with no sense of honor or loyalty, but still the agents of Ballog use such things to belittle the integrity of Hesnians.

Elanar - Hesnians do not like to leave things to chance. The world needs to be properly ordered and people to keep to their promises without allowing for chance to give them a means of going back on them. If the world were left to randomness and each person just waited for things to happen then nothing much would get done. Hesnians would rather go out and do things themselves and see to their completion. Elanar allows for too many to relegate success to chance instead or dutiful service.

Maldread - Keeping one's word and trust are so implicit in the teachings of Hesneen that deceit and lying are almost foreign to him. Maldread the lord of lies uses the trust and hardworking ways of Hesneen to deceive and manipulate his followers. though they are not stupid and so not gullible or easily fooled any more than the next person, if they give their word the Hesnian will come through. This cannot be said of the followers of Maldread. Hesneen is at a never ending battle against the fraud of the Deceiver.

Syth ***- The god of Tyranny and Hesneen do have some things in common, each enforces obedience of their followers and complete loyalty, but the main difference is that Syth would compel and force it through fear and punishment while Hesneen only asks for it willingly through respect and a sense of duty and integrity. The enforcement of others to do that which they are not willingly choosing to do causes Hesneen to fight Syth in almost every way.

*** denotes a major factor
 

Appendix 1: Classes of Hesneen

    The clergy of Hesneen gain  'Thardferrian Religion" as a bonus non weapon proficiency.

Clerics of Hesneen
 
Requirement: Constitution 9, Wisdom 9 
Prime Requisites: Wisdom 
Major Spheres: All, Combat, Divination, Guardian, Healing, Protection and Sun. 
Minor Spheres: Charm, Creation, Elemental and Necromantic.
Spell notes: None.

Special Abilities:


Specialty Priests (Armiger)
 
Races Allowed: Dwarf and Human.
Requirements: Con 12, Wis 14, and Cha 11 
Prime Requisites: Constitution and Wisdom
Alignment: LG, LN
Weapons: Type B weapons, short bow, dagger, broad sword, long sword, bastard sword, all lances and spear.
Armor: Any 
Magic Items: As for clerics.
Required Proficiencies: One of the following: Armorer*, Blind-fighting*, Endurance*, Running* or Survival*
Bonus Proficiencies:  Religion, plus Heraldry and Etiquette.
* These proficiencies may be gained without any crossover penalty.

    The Armiger falls into a special class of nobility. They may not own land or have any wealth above that which they can carry upon their person, their mount and one pack animal, but they are considered socially to be part of nobility and may have their own Achievement, Coat of Arms and Family Crest as well as become knighted. Each serves a patron, either an order within the Dutiful Servants or some other noble and titled individual of the realm in which they first found their calling to Hesneen. For as long as they serve this personage, they can have no title greater than their patron or hold any titles to land. Many Armiger may have been a squire to their patron lord before having been called to the service of Hesneen and once a vow of loyalty has been made, an Armiger will never willingly relinquish it. They serve first their god, then their patron lord, folowed by any charges they have taken and lastly themselves.
    Upon reaching 7th level the Armiger may be freed of their vow to their patron by their patrons largess and then allowed to hold their own title and lands if these are granted, purchase or earned. If they choose to build a fortified stronghold as the seat of their own family achievement, others will be attracted to the Armiger and swear loyalty to them. These followers are normal warriors, 0-level soldiers, ready to fight for the Armiger's cause. The Armiger attracts 20 to 200 of these followers; they arrive over a period of several weeks. After the initial followers assemble, no new followers will trickle in to fill the ranks of those who have fallen in service. The DM decides the exact number and types of followers attracted by the Armiger, though it is almost always worshippers of Hesneen. The Armiger can hire others as needed, but these are not as loyal as his followers.
    At 9th level, the Armiger free of the vow to their patron lord may receive official approval to establish a religious stronghold, be it a fortified abbey or a secluded convent. Obviously, the stronghold must contain all the trappings of a place of worship to Hesneen and must be dedicated to the service of the Armiger's cause. However, the construction cost of the stronghold is half the normal price, since the work has official sanction and much of the labor and resources needed are donated.

Special Granted Powers:


Appendix 2: Specialty Priest Spell List
 
1st level 2nd level 3rd level 4th level
Bless Aid Create Food & Water Cloak of Bravery*
Combine Augury Cure Disease* Cure Serious Wounds*
Command Chant Dispel Magic Divination
Create Water Detect Charm* Hold Animal Imbue with Spell Ability
Cure Light Wounds* Hold Person Magical Vestment Protection from Evil, 10' r.
Detect Evil Slow Poison Prayer Spell Immunity
Detect Magic Speak With Animals Remove Curse*
Endure Heat/Endure Cold Spiritual Hammer Remove Paralysis
Protection from Evil
Remove Fear*
Sanctuary
5th level 6th level 7th level
Atonement Aerial Servant  Holy Word*
Dispel Evil Heal Regenerate*
Quest Heroes' Feast Restoration*
True Seeing* Word of Recall Symbol
    Italicized spells are reversible.
    * denotes a spell that is normally reversible but is not reversible by the SP.
 

Appendix 3: Outer Realm of Hesneen

Vendrigalis

     The feeling one gets on arrival in Vendrigalis is one of returning home. The realm is a community built around extended families. Each family may or may not be those known in life but the feeling and emotion is the same. Each person that finds their way into Vendrigalis is met by those that on some level shared the same style of living and society that the soul did in life. Everyone is accepted and trusted, the traditions and customs are known and comfortable. Only those who have shown their undying duty to another and given complete loyalty to a person or cause will find such peace and so their way to Vendrigalis by their Road to Justification.
    Vendrigalis is a wide hilly realm with villages to be found just over each ridge. Well kept and easily traveled  roads connect these villages though most people travel very little within the realm once they find their place here. Every person is accepted into one of the families and is loved and trusted as one of them. The rest of eternity is spent living in complete trust of those around you, providing for each other, no one lording over the other and each as important to the overall community as the next.
    Those that find their way to Vendrigalis do not end their service to Hesneen or others even here. They now have a completely peaceful, loving and secure home with no wants, but others do not. The souls that make their way to the realm of Hesneen are those used to providing service and dedication and have learned how to persist and finish a task. This allows them to make their way along the Road to Justification rather easily but there are many others that are totally lost and cannot find their way. Hesneen asks of her followers to leave Vendrigalis and wander the Abyss looking for these lost souls, those that were simple but loyal in life, and bring them home with them. Hesneen is not trying to capture souls and so if a lost souls is found by one of his followers that is better suited to another godly realm, as long as it is not one that would be worse than wandering the Abyss, then they will take them there.