The Villain

A special Anti-Paladin class for Thardferr.


"Creation is made of opposites and counterparts."
Akaer Anisis, Balancer of Ostran (241 NA to 315 NA)
    Within Kyranath there is four gods that have the ability to empower a holy warrior for balance, known as the druid, these gods are Aqualie, Corathal, Ostran and Tyre. There is also four gods that have the ability to empower a holy warrior for order and good, known as the Paladin. These gods are Anthor, Hesneen, Kreaon and Mahacto. Because of the balance between Order and Chaos that was the guiding force in the creation of the cosmos and Kyranath, there is also four gods that can empower a holy warrior dedicated to evil and chaos; these are known as Villains. The gods that can empower these agents of the darker forces are Ajoetis, Ballog, Sembral and Syth.
    Villains, like the Paladin, all have the same basic abilities but use them to further the goals and ideals of their own evil god. But unlike Paladins they are not all the same alignment, and each also has a specific title that is given to them and a separate ability none of the others will share. As a whole they make up the sub-class of warrior known as the Villain. Ajoetis has the Warrior Seducer that is Neutral Evil, Ballog has the Chaos Knight which is Chaotic Evil, Sembral has the Blackguard which as also Chaotic Evil and Syth has the Dominator Knight which is Lawful Evil.
The Villain
Ability Requirements:
Strength: 12*
Constitution: 9*
Wisdom: 13
Charisma: 17*
Prime Requisites: Strength, Charisma
Races Allowed: Human (Orc Chaos Knight and Elf Warrior Seducer)
* The Blackguard and Chaos Knight trade these some scores for the requisite characteristics.
    The Villain epitomizes evil. He is nothing short of a mortal fiend. The quintessential black knight, the Villain carries a reputation of the foulest sort that is very well deserved. Consorting with all manner of evil beings and creatures and serving dark deities, the Villain is hated and feared by all.
    Only a human may become most Villains though an orc may become Chaos Knight and an elf may be a Warrior Seducer. He must have minimum ability scores of Strength 12, Constitution 9, Wisdom 13, and Charisma 17. Strength and Charisma are the prime requisites of the Villain. A Villain must be evil in alignment and must always remain evil. A Villain who changes alignment, either deliberately or inadvertently, loses all his special powers - sometimes only temporarily and sometimes forever. He can use any weapon and wear any type of armor.
    A Villain who has Strength and Charisma scores of 16 or more gains a 10% bonus to the experience points he earns.
    The level progression for the Villain is the same as that for the Paladin.
    A Villain, will never knowingly commit a good or selfless act. To do so would go against the very fibber of their being. As such, a Villain who commits such an act must make amends with an act of evil to mirror the act of good that they have committed or risk losing their abilities as they fall from favor with their god.
    The Villain is quite often inclined to sending forth pawns to do his bidding. Attacking with stealth and guile, they may have a code of sorts that limits them in certain ways and guides their actions but it is never one of honor, nobility or chivalry. There is no deed to low for a Villain to stoop to in order to reach their goal. There is no vice, no sin, no action or ruse that is beyond these corrupted warriors morals.
    The main motivations of a Villain is to bring about chaos and destruction or ultimate power and control to their gods and their servants. They have no respect for life, honor or love. They care not for anything but the achievement of their goals, or the goals of their sinister deities.
    The Villain is not above associating with the undead, and can quite often be found leading bands of the walking deceased. They take particular pleasure in the infliction of pain and disease, and of course the misery of others.
    A Villain does not attract a body of followers upon reaching 9th level or building a castle. However, he can still hire soldiers and specialists, although these men must be some sort of evil in comportment.
    A Villain may employ only evil henchmen (or those who act in such a manner when alignment is unknown). A Villain has no time for do-gooders and will never cooperate with characters of good or lawful (lawful evil being the exception to this rule) alignments unless it is in their better interest to do so. The Villain fails to see the worth in any who do not embrace ones evil nature, believing them weak willed and cowardly, and thus is seldom inclined to invest any of his time or effort in such individuals. He will not abide the company of those who commit good or righteous acts and is more often than not inclined not only to undermine such acts, but also focus his evil ways in bringing about their untimely end. Tact is not beyond a Villain however, and in times where it is necessary, Villains have been known act cordially and polite despite what they are feeling in side about those around them. This is, however, extremely rare
 
A Villain has the following special benefits:


The following is descriptive of each of the four types of Villains found in Kyranath:

The Villain of Ajoetis- The Warrior Seducer
    Though able combatants, the Warrior Seducer may use tactics less military to achieve their goals. A surprising number of the Warrior Seducers are women. Poison is a favored means of killing for this Villain.
    Elves may be Warrior Seducers.
    The Warrior Seducer is Neutral Evil.
    The spheres allowed to the Warrior Seducer are Charm, Combat, Divination and Healing.
Special Abilities:


The Villain of Ballog - The Chaos Knight

    Dedicated to the ruin of all good and order within the world, the Chaos Knight is perhaps the most hated and feared of all the Villains and the least likely to put on any heirs as to being civil.
    The Chaos Knight must have at least a Strength of 17, Constitution of 9, Wisdom of 13, and Charisma of 12.
    The Chaos Knight is Chaotic Evil.
    The spheres allowed to the Chaos Knight are Combat, Divination, Guardian and Healing.
Special Abilities:


The Villain of Sembral - The Blackguard

    The Blackguard is one of the toughest and most pious warriors of the God of Battle. The ability requirements of Constitution and Charisma are reversed for this Villain.
    Orcs may be Blackguards.
    The Blackguard must have at least a  Strength of 12, Constitution of 17, Wisdom of 13, and Charisma of 9.
    The Blackguard is Chaotic Evil.
    The spheres allowed to the Blackguard are Combat, Guardian, Healing and Protection.
Special Abilities:


The Villain of Syth - The Dominator Knight

   The Dominator Knight is more apt to work with large armies and under orders, but their lawfulness is aimed at the curtailing of freedom and the control of others rather than the upholding of justice and honor.
    The Dominator Knight is Lawful Evil.
    The spheres allowed to the Dominator Knight are Charm, Combat, Protection and Summoning.

Special Abilities: